After quitting my job at Codurance to work on my own projects, and considering different options, I decided to finally get into indie game development.
Wait, what about the famous indiepocalypse?
I know. The market is crowded, there’s lots of shovelware and discoverability is a problem. Indies make peanuts in average. All looks terrible. But, let’s look at the past, when has game development been easy?
Discoverability problems? Yeah, tell those folks how had to sell their games in